| ▲ | seba_dos1 3 hours ago | |||||||
You compile in a container/chroot with the userspace you target. Done. In the context of games, that will likely be Steam Runtime. | ||||||||
| ▲ | em-bee 2 hours ago | parent [-] | |||||||
it's not that simple. you want to be able to use a modern toolchain (compilers that support the latest standards) but build a binary that runs on older systems. the only way to achieve that is to get the older libraries installed on a newer system, or you could try backporting the new toolchain to the older system. but that's a lot harder. | ||||||||
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