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pjmlp 7 hours ago

Hardly when their business depends on running Windows games on top of Proton.

Independence of paying Windows licenses or Microsoft store taxes, sure.

treyd 7 hours ago | parent | next [-]

Because of Oracle v Google, supporting applications running in the Win32 userspace isn't necessarily leaving yourself open to threats of Microsoft meddling.

There's tons and tons of older software that people still want to run that might never be ported to Linux. And that's fine, because there's no problem with building compatibility layers to make it work. Microsoft can't do anything about that.

pjmlp 6 hours ago | parent [-]

Sure, if the goal is like doing retrogaming with Windows games as if it was WinUAE.

jayd16 7 hours ago | parent | prev | next [-]

The point is that Proton puts them in a win win position. If Windows stays popular, they're fine. If Windows tanks, they're fine.

pjmlp 6 hours ago | parent [-]

If Windows tanks their fountain runs dry.

jayd16 6 hours ago | parent | next [-]

What is the scenario where windows becomes so unpopular, computer games stop being made entirely instead of another OS filling that gap?

instig007 5 hours ago | parent | prev [-]

The industry will adapt quickly, especially the part that's using multiplatform mainstream engines like UE/Unity.

Lots of new/recent native MacOS releases nowadays: https://store.steampowered.com/macos

tadfisher 7 hours ago | parent | prev [-]

I believe they have proved that very few games are actually Windows games. The few remaining are mostly those which require Windows kernel drivers to run or connect to online services.

pjmlp 6 hours ago | parent [-]

Really, where are those Linux builds?