| ▲ | LiamhCryptokeys 7 hours ago | |
The Valve comparison is apt. The difference is Valve built Steam as infrastructure first, then quietly stepped back from games. Epic did it backwards — they built the game first, then tried to force the infrastructure (EGS) into existence with money. Much harder to do it that way. | ||
| ▲ | adrian17 7 hours ago | parent | next [-] | |
> Epic did it backwards — they built the game first, then tried to force the infrastructure (EGS) into existence with money. Didn't Valve push Steam through HL2? It's a different kind of forcing of course, but still. | ||
| ▲ | darkteflon 7 hours ago | parent | prev | next [-] | |
I remember when Steam was just something I had to crack to play HL2 as a broke uni student. In the intervening decades I’ve shelled out for over 500 games on Gabe’s little experiment. Wild. | ||
| ▲ | modeless 7 hours ago | parent | prev | next [-] | |
Valve built more games than Epic in the past 10 years. Epic essentially only released Robo Recall and Fortnite + extra content, plus a spinoff of Rocket League which was an acquisition. Valve released a couple of duds (Artifact, Dota Underlords) but also some good games: Half-Life: Alyx, Counter-Strike 2, and Deadlock. They also did "The Lab" and "Aperture Desk Job" which, while not full games, were quite good as demos for their hardware. | ||
| ▲ | bombcar 3 hours ago | parent | prev [-] | |
Valve built games first, and then a distribution platform for their games, and then opened it to others. | ||