| ▲ | hu3 6 hours ago |
| > Dirt 3 went from 110.6 FPS to 860.7 FPS > Resident Evil 2 jumped from 26 FPS to 77 FPS > Call of Juarez went from 99.8 FPS to 224.1 FPS > Tiny Tina's Wonderlands saw gains from 130 FPS to 360 FPS Amazing. I don't understand the low level details on how such a massive speed gain was ripe for the picking but I welcome! I guess thanks Valve for pouring money into Proton. |
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| ▲ | bmenrigh 6 hours ago | parent | next [-] |
| Those benchmark numbers are slightly misleading, as they are a comparison of Wine+ntsync against Wine+nothing. There has been a somewhat fast "fsync" library built around Linux's futex and the gains over Wine+fsync are modest (just a few % in most cases). That said, Wine+ntsync is still a win, just not a 8x improvement like the Dirt 3 benchmark suggests. (And it case it's not clear, ntsync is https://docs.kernel.org/userspace-api/ntsync.html, which is a driver for Linux that offers syncronization primitives (mutex, semaphore, events) that more closely match the semantics of the Windows primitives. It's easier to do a direct implementation in Wine to support code compiled for Windows that expects to be talking to an NT kernel.) |
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| ▲ | Levitating 2 hours ago | parent | next [-] | | Though like the article mentions, fsync doesn't work out of the box (requiring kernel patches). | |
| ▲ | creesch 6 hours ago | parent | prev | next [-] | | > There has been a somewhat fast "fsync" library built around Linux's futex The article actually goes into that in quite a bit of detail about that. | | |
| ▲ | bmenrigh 5 hours ago | parent [-] | | Yeah but to the commenter I was replying to, I don't think it was clear that detail was relevant to the benchmark numbers they were quoting. |
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| ▲ | torginus 3 hours ago | parent | prev [-] | | Do they have any other usecase behind Wine? My guess would be MS SQL server, but is that correct? | | |
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| ▲ | iknowstuff 6 hours ago | parent | prev | next [-] |
| * when not using esync nor fsync |
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| ▲ | ToucanLoucan 4 hours ago | parent | prev [-] |
| So, what's the relationship between Wine and Proton? Is Proton just the SteamOS/Valve name for it, or is it actually it's own project? |
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| ▲ | gpderetta 4 hours ago | parent | next [-] | | More or less Wine + some experimental patches not yet I twgrated in mainstream wine + a buch of DirectX translation libraries + close steam integration. | | |
| ▲ | Dystakruul 2 hours ago | parent | next [-] | | There's also Proton-GE [1], which is even more experimental and adds some bleeding edge fixes and features. I've heard it's pretty good for fixing video playback/rendering (e.g. cutscene) issues if both the stable and the experimental branch of Proton can't make it work. [1] https://github.com/GloriousEggroll/proton-ge-custom | |
| ▲ | rounce 3 hours ago | parent | prev | next [-] | | Though currently Proton has not yet shipped a release which uses Wine 11. | |
| ▲ | ToucanLoucan 4 hours ago | parent | prev [-] | | That makes sense. I thought they were entirely separate tbh but it makes sense that they'd share a lot of DNA. I absolutely love my Ally running SteamOS. Incredible work by... everyone involved, really. |
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| ▲ | jeppester 4 hours ago | parent | prev [-] | | It's a distribution of Wine with some extra stuff added, importantly DXVK (directx => vulkan layer) and a lot of game specific workarounds. |
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