| ▲ | HerbManic 8 hours ago |
| Very nice. I guess the final boss would be to port Quake 1 with glide to support this. |
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| ▲ | somat 7 hours ago | parent [-] |
| A nice joke but... this is an sgi, they pretty much invented accelerated graphics. Original glquake used minigl which was GL cut down and neutered to fit within the glide api, these guys invented and their systems could run the full GL. There actually was a very nice accelerated port of Quake on the demo disks included with the system. |
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| ▲ | anthk 4 hours ago | parent [-] | | It's already done as Quake it's libre source and if the GLIDE headers for SGI match the ones of the 3DFX ones from the Linux implementation it would be just a matter of path setting and a few ifdefs. | | |
| ▲ | aa-jv 3 hours ago | parent [-] | | As someone with a room full of SGI equipment which already runs Quake (and Doom, and Mektar and Tranquility), I can only say: this port to Voodoo on Irix needs to be done. ;) | | |
| ▲ | sdz-mods 16 minutes ago | parent | next [-] | | Soon :)
Just got MesaFX working with the Voodoo card. Planning to use that as a miniGL replacement. | |
| ▲ | anthk an hour ago | parent | prev [-] | | Just pick any VooDoo supported source port (old enough, from gcc 3.4 days) it might compile as is with very few changes. EDIT: all of them use MiniGL, damn.... |
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