| ▲ | Pannoniae 3 hours ago | |||||||
Hey, this isn't entirely accurate! The 4-bit stuff is a hangover from Notch doing this (I'd maybe even say a similar-calibre programmer to Chris Sawyer...). The sound has nothing to do with technical limits, that's a post-facto rationalisation. The game never played midi samples, it was always playing "real" audio. The style was an artistic choice, many similar retro-looking games were using chiptune and the sorts. It's a deliberate juxtaposition... The CPP variant doesn't really perform better anymore either. | ||||||||
| ▲ | helterskelter 2 hours ago | parent [-] | |||||||
Fair enough, I mostly meant to point out some of those design decisions predate MS, as much as I love to hate on them. The music was just an interesting bit of trivia I read the other day. | ||||||||
| ||||||||