| ▲ | pjmlp 4 hours ago | |||||||
Except WebGPU 1.0 isn't modern, it exposes hardware capabilities from a decade ago, better than WebGL 2.0 sure, which is what mobile GPUs were in 2010. And the sandboxing get up to 4 GB, which in most cases will kill the browser depending on how many tabs are open. | ||||||||
| ▲ | mashreghi 4 hours ago | parent [-] | |||||||
Most real-world edits aren't hitting those limits. Constraint ≠ useless, it just defines the target use case. | ||||||||
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