| ▲ | koonsolo 2 days ago | |
I get what you are saying, but as someone who was coding mobile apps in 2003 (iPhone was released in 2007), I have to give a few details. By the time iPhone was released, it was already too late for small companies. When you developed apps and games for MS PocketPC and Blackberry, you charged $20 per app, and any average quality product would make money. In 2007, there were only 2 kinds of success stories: 1. Companies that were able to throw a lot of money around (Your example of Candy Crush). 2. Some rare flukes of someone getting rich with some app. So what I was trying to say: The golden days were really before the release of the iPhone. | ||