| ▲ | TI-89 Height-Mapped Raycaster(github.com) | |||||||
| 57 points by zoba 4 days ago | 4 comments | ||||||||
| ▲ | tombert 6 hours ago | parent | next [-] | |||||||
I have been working on a ray-caster for the NES [1]. Ray casters are fun because they aren't that computationally expensive, so it can be a fun way to bolt on 3D to a system that really doesn't support it. [1] https://youtu.be/2wPT_UD6Ptc I'm still learning how to program for the NES so it's super buggy. I was trying to do the thing that Elite does by having a bunch of different lines as sprites and using that to represent vectors with... interesting results. | ||||||||
| ▲ | mysterydip 7 hours ago | parent | prev | next [-] | |||||||
I love raycasters! This is great, thanks for sharing. I noticed the “fisheye” effect, was the cosine correction too expensive an operation given the hardware limitations? | ||||||||
| ▲ | alexshendi 4 days ago | parent | prev [-] | |||||||
As you seem to be the author: will this run on a voyage 200? Also: very impressive. | ||||||||
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