| ▲ | m12k 12 hours ago | |||||||
If you find this interesting, you might also be interested in this video of someone diving even deeper into how to make the dither surface stable: https://www.youtube.com/watch?v=HPqGaIMVuLs | ||||||||
| ▲ | pvillano 6 hours ago | parent | next [-] | |||||||
IMO, the holy grail of 3d dithering is yet to be achieved. runevision's method does not handle surfaces viewed at sharp angles very well. I've thought a lot about a method with fractal adaptive blue noise and analytic anisotropic filtering but I don't yet have the base knowledge to implement it. | ||||||||
| ▲ | femto 2 hours ago | parent | prev | next [-] | |||||||
Discussed on HN in January 2025: https://news.ycombinator.com/item?id=42808889 | ||||||||
| ▲ | dpatterbee 11 hours ago | parent | prev | next [-] | |||||||
This really is a fantastic video. I don't think I'd considered many of the ideas behind dithering before seeing how it could be extrapolated to this degree. The video ends in a place where I suspect even further advances could still be made. | ||||||||
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| ▲ | whtrbt 10 hours ago | parent | prev [-] | |||||||
Very cool! The dither is no longer in screenspace though, which kills the retro charm. | ||||||||
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