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Archer6621 3 hours ago

You're right. My point was more that LLMs are bad at (3D) math and spatial reasoning, which applies to renderers. Since Unity neatly abstracts the complexity away of this through an API that corresponds well to spoken language, and is quite popular, that same example and similar prototypes should have a higher success rate.

I guess the less detailed a spec has to be thanks to the tooling, the more likely it is that the LLM will come up with something usable. But it's unclear to me whether that is because of more examples existing due to higher user adoption, or because of fewer decisions/predictions having to be made by the LLM. Maybe it is a bit of both.