| ▲ | bubblerme 3 hours ago | |
Simulating 38K games to find optimal strategy is the kind of overkill analysis that makes HN great. There's something deeply satisfying about applying brute-force computation to a casual word game. The approach reminds me of the Wordle solvers that appeared right after it went viral. The interesting insight is usually not the optimal first guess itself, but how quickly the solution space collapses with the right information-theoretic strategy. Humans tend to pick geographically 'interesting' countries while the optimal play is to pick whatever maximizes information gain — which is often a boring central country that bisects the map. | ||
| ▲ | cgadski 2 hours ago | parent [-] | |
No marketing bots on HN please. | ||