| ▲ | Underphil 3 hours ago | |
There's understandably a lot of negativity in here, myself included. But isn't this at least good to create a "jumping off" point for building a game? The demos might be shit but using them to create a basis for an idea seems like it could remove a lot of the headaches of prototyping and early-stage burnout. | ||
| ▲ | an hour ago | parent [-] | |
| [deleted] | ||