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andai 5 hours ago

I think it worked in the previous version.

The way unity solves this is with some kind of proprietary compiler. They translate the C# into C++, and then compile that into webassembly.

Whereas others (incl. Godot) need to ship the .NET runtime in the browser. (A VM in a VM.)

It makes me sad that Unity doesn't open source that. That would be amazing.

empiricus 5 hours ago | parent [-]

c# to webasm - should be 2 weeks of llm work :)