| ▲ | andai 5 hours ago | |
I think it worked in the previous version. The way unity solves this is with some kind of proprietary compiler. They translate the C# into C++, and then compile that into webassembly. Whereas others (incl. Godot) need to ship the .NET runtime in the browser. (A VM in a VM.) It makes me sad that Unity doesn't open source that. That would be amazing. | ||
| ▲ | empiricus 5 hours ago | parent [-] | |
c# to webasm - should be 2 weeks of llm work :) | ||