| ▲ | andai 5 hours ago | |||||||
Don't all of these advantages also apply to humans? :) This always puzzled me about Godot. I like Python as much as the next guy (afaik GDScript is a quite similar language), but for anything with a lot of moving parts, wouldn't you prefer to use static typing? And even simple games have a lot of moving parts! | ||||||||
| ▲ | jasonjmcghee an hour ago | parent | next [-] | |||||||
For the longest time the answer to this was that, features would randomly not be supported for C#. But it's gotten much better. | ||||||||
| ▲ | saint_yossarian 4 hours ago | parent | prev | next [-] | |||||||
GDScript has static type hints now, it's still a bit basic but continually getting better. | ||||||||
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| ▲ | eudamoniac an hour ago | parent | prev [-] | |||||||
Godot exists to be a playground for game dev aspirants, not as an engine for shipping serious games. The Community (tm) likes gdscript because it's "easier" to "get started". They are completely unconcerned with it being harder to finish. | ||||||||
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