Remix.run Logo
exyi 2 hours ago

Every sane approach to security relies on checking you are doing permitted actions on the server, not locking down the client.

41 minutes ago | parent | next [-]
[deleted]
XorNot 2 hours ago | parent | prev [-]

Which isn't practical for multiplayer action games, so we end up here.

torginus an hour ago | parent [-]

This. Also the client knows more than its allowed to show the user, like the positions of enemy players. You can make aimbots and wallhacks without needing to tamper with the game state.