| ▲ | himata4113 2 hours ago | ||||||||||||||||||||||||||||||||||||||||||||||||||||
I'll simplify for everyone: They don't. Although I do appreciate the author delving into this beyond surface level analysis. Modern cheats use hypervisors or just compromise hyper-v and because hyper-v protects itself so it automatically protects your cheat. Another option that is becoming super popular is bios patching, most motherboards will never support boot guard and direct bios flashing will always be an option since the chipset fuse only protects against flashing from the chipset. DMA is probably the most popular by far with fusers. However, the cost of good ones has been increasing due to vanguard fighting the common methods which is bleeding into other anticheats (some EAC versions and ricochet). These are not assumptions, every time anticheats go up a level so do the cheats. In the end the weakest link will be exploited and it doesn't matter how sophisticated your anticheat is. What does make cheat developers afraid is AI, primarily in overwatch. It's quite literally impossible to cheat anymore (in a way that disturbs normal players for more than a few games) and they only have a usermode anticheat! They heavily rely on spoofing detection and gameplay analysis including community reports. Instead of detecting cheats, they detect cheaters themselves and then clamp down on them by capturing as much information about their system as possible (all from usermode!!!). Of course you could argue that you could just take advantage that they have to go through usermode to capture all this information and just sit in the kernel, but hardware attestation is making this increasily more difficult. The future is usermode anticheats and gameplay analysis, drop kernel mode anticheats. No secure boot doesn't work if you patch SMM in bios, you run before TPM attestation happens. | |||||||||||||||||||||||||||||||||||||||||||||||||||||
| ▲ | orbital-decay 2 hours ago | parent | next [-] | ||||||||||||||||||||||||||||||||||||||||||||||||||||
>It's quite literally impossible to cheat anymore (in a way that disturbs normal players for more than a few games) AKA the way that is easiest to detect, and the easiest way to claim that the game doesn't have cheaters. Behavioral analysis doesn't work with closet cheaters, and they corrupt the community and damage the game in much subtler ways. There's nothing worse than to know that the player you've competed with all this time had a slight advantage from the start. | |||||||||||||||||||||||||||||||||||||||||||||||||||||
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| ▲ | uhx 2 hours ago | parent | prev | next [-] | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Everything you described increases the cost of attack (creating a cheat), and as a result, not everyone can afford it, which means anti-cheats work. They don't have to be a panacea. Gameplay analysis will only help against blatant cheaters, but will miss players with simple ESP. It's almost the same as saying "you don't need a password on your phone" or something like that. | |||||||||||||||||||||||||||||||||||||||||||||||||||||
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| ▲ | lachiflippi 41 minutes ago | parent | prev | next [-] | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Don't forget that ActiBlizz are also pretty much the only ones regularly taking legal action against pay2cheat developers, see Bossland/EngineOwning. | |||||||||||||||||||||||||||||||||||||||||||||||||||||
| ▲ | fleroviumna 2 hours ago | parent | prev [-] | ||||||||||||||||||||||||||||||||||||||||||||||||||||
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