| ▲ | coppsilgold 4 hours ago | |
> So are very good players, very bad players, players with weird hardware issues, players who just got one in a million lucky… They will all cluster in very different latent spaces. You don't automatically ban anomalies, you classify them. Once you have the data and a set of known cheaters you ask the model who else looks like the known cheaters. Online games are in a position to collect a lot of data and to also actively probe players for more specific data such as their reactions to stimuli only cheaters should see. | ||
| ▲ | civvv 3 hours ago | parent [-] | |
Valve has already tried this with VACNET if I am not mistaken. Judging by how big the cheating problem still is, they were not very successful. | ||