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denotational 5 hours ago

Given the “rightsholders” have no rights over OpenTTD (only the assets are copyrightable, and OpenTTD has had its own set of open-source assets for the past 15 years), I can’t agree with this.

I’m not sure how to interpret this other than Atari not wanting to compete with OpenTTD on Steam.

Tuna-Fish 4 hours ago | parent | next [-]

It's more complicated than that. For an asset to be derived work from an original, it is not necessary for it to contain anything from the original. If you start from copyrighted assets, and meticulously replace them all with your own art piece by piece, while following the style and constraints of the originals, and while looking at the originals, I'd bet that a court would find your work to be derived from the originals and therefore under their copyright.

A lot of the fan-driven reimplementations of classic games are trivially derived works, because people seem to think that the copyright only covers the pixels in the originals and if you replace them you're fine.

anthk 3 hours ago | parent [-]

FreeDoom does that with Doom and it has compatible assets but not in the same style altough they are done in such smart way that most PWADs and TC are totally playable without clashes, from Requiem to Back To Saturn.

On game engines, reimplementations are not derivations at all but tools for interoperability, totally legal to create. From Wine to most of the stuff of https://osgameclones.com, to GNUStep against NeXT/OpenStep API (and Cocoa from early OSX) and so on.

If you could sell Cedega back in the day you can totally sell OpenTTD with free assets, period.

The entire PC industry exists today because of cheap IBM BIOS clones from Taiwan.

3 hours ago | parent [-]
[deleted]
refulgentis 4 hours ago | parent | prev [-]

I can’t tell if this is narrowly worded to only talk about copyright because you don’t know it was built from decompiled TTD, that source code is copyrightable, and TTD is a trademark. or, you do know, but feel the current IP rights regime is illegitimate. And I don’t want to insult you by quietly assuming the first, so figured I’d spell it out.

I’m usually sentimentally open to IP rights being overly constrictive in the current regime, but faced with a company that owns TTD™ saying “hey, instead of going full lawyer nastygram to avoid confusion, let’s work this out so people get your stuff when they download ours”…seems pretty nice. Like I can’t imagine Microsoft allowing alt-universe OpenWindows™ on the Windows Store.

A1kmm 2 hours ago | parent [-]

I think the registered trademark is Transport Tycoon not TTD. The public may have called it TTD, but I'm not sure they used it in trade (IANAL, not legal advice). And I don't think the OpenTTD devs call it "Open Transport Tycoon Deluxe" anywhere. So the trademark case against the OpenTTD devs is likely pretty weak.

I personally think it is the copyright that is the most uncertain. Firstly, there are probably quite a few venues around the world where Atari might be able to take this up, and quite a diversity of precedent between them. Historically Atari litigated in the US - in 1981 they lost https://en.wikipedia.org/wiki/Atari_v._Amusement_World on a case someone infringed by copying their look and feel without copying any assets. Other precedents in that jurisdiction have found it's not infringing if similarities are inherent to the subject matter of the game: https://en.wikipedia.org/wiki/Data_East_USA,_Inc._v._Epyx,_I.... but similarity of art style is copyrightable: https://en.wikipedia.org/wiki/Tetris_Holding,_LLC_v._Xio_Int....