| ▲ | hiccuphippo 7 hours ago | |
Allowing trading is a big part of it. Most online games never allow trading the things bought with real money, they get tied to your account. I guess as a way to prevent CC fraud but it still contributes to the issue. | ||
| ▲ | rcxdude 3 hours ago | parent | next [-] | |
It's a double-edged sword. For the seller, the ideal would be getting people just as addicted but not allowing trading, since that increases the average spend required to get a specific desired pull substantially. | ||
| ▲ | JasonADrury 6 hours ago | parent | prev | next [-] | |
Just to be clear, the biggest problems are associated with games that allow trading. | ||
| ▲ | nurettin 5 hours ago | parent | prev [-] | |
Trading wouldn't work due to online game deflation. They have to set you up in order to retain you. When you open a new account, or are a "returning player" you get a bunch of free/easy to get stuff that took someone else a decade to collect. | ||