| ▲ | adzm 9 hours ago | ||||||||||||||||||||||
And latency!! Anything that needs to be real time is impossible without wired headphones. Even the lowest latency wireless is noticeable. | |||||||||||||||||||||||
| ▲ | fhcbix 43 minutes ago | parent | next [-] | ||||||||||||||||||||||
Not trying to argue against your point, but most of the Bluetooth latency comes from the codec, not from it being wireless. Bluetooth LE Audio comes with LC3 which supports a codec latency of as little as 2.5 ms. | |||||||||||||||||||||||
| ▲ | fixxation92 7 hours ago | parent | prev | next [-] | ||||||||||||||||||||||
This is the big one for me, I hate all that lag with bluetooth, signal interference, and constantly wondering which device my headphones have connected to. So much easier for so many reasons, with a wire! | |||||||||||||||||||||||
| ▲ | lotsofpulp 35 minutes ago | parent | prev | next [-] | ||||||||||||||||||||||
I’ve been using AirPods on audio and video calls for many years now, and I notice no latency. Same with my bluetooth mouse. | |||||||||||||||||||||||
| ▲ | maccard 4 hours ago | parent | prev [-] | ||||||||||||||||||||||
Real time covers a lot of different things, and have a lot of different solutions. Do you mean real time like games? “Wireless” headsets are perfectly fine and usable. Real time audio? Wireless transmitters and receivers exist and are used (granted with wireless in-ears but IMO that’s mostly so the don’t fall out) at the absolute highest level of audio production and live events. You definitely can’t just say wireless isn’t used for real time. | |||||||||||||||||||||||
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