| ▲ | alwillis 3 hours ago | |
I wrote about how Unified Memory, SSD directly attached to the SoC and Apple's use of real-time compression saves memory, reduces power consumption and wear on SSDs [1]. | ||
| ▲ | benoau an hour ago | parent [-] | |
In practice I think this is going to be very specific to your data being good for compression and not already compressed - so not gaming, where textures can fill up the Neo's 8GB very fast depending on the game: Cyberpunk, Robocop, Bioshock and Shadow of the Tomb Raider benchmarks are showing 9 - 10 GB of RAM used at just 720p. | ||