| ▲ | cableshaft 7 hours ago | |
Well, I have a backlog of at least 20 graveyard game projects that I stopped working on from one frustration or another over the past 20 years, or getting excited by a new exciting idea and leaving it alone, that I wouldn't mind resurrecting and finally putting some of them out there. Even if not a ton of people play them. In fact it being easier to get them out there I might care less that they should be marketable and have a chance to make serious money, as opposed to when I was sinking hundreds of hours into them and second guessing what direction I should take the games to make them better all the time. The art wasn't the problem (the art wasn't great, but I could make functional art at least), it was finding the time and energy and focus to see them through to completion (focus has always been a problem for me, but it's been even worse now that I'm an adult with other responsibilities). And that hasn't always been the issue, I did release about a dozen games back in the day (although I haven't in quite a few years at this point). Of course someone may say 'well that's slop then', and yeah, maybe by your standards, sure. These games aren't and never were going to be the next Slay The Spire or Balatro. But people can and do enjoy playing them, and not every game needs to be the next big hit to be worth putting out into the world, just like not every book needs to be the next 1984 or Great Gatsby. | ||