| I think what happened with static image generation is happening with LLMs. Basically the tools around are becoming better, but all the AI improvements stall, the error rate stay the same (but external tools curate the results so it won't be noticeable if you don't run your own model), the accuracy is still slightly improving, but slower and slower, and never reach the 'perfect' point. Basically stablediffusion early 2025 |
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| ▲ | orwin 12 hours ago | parent [-] | | Yes, slight increase in that kind of accuracy. And newer models still generate absurd stuff. Ask for an historical picture, like 'a London market in the 18th century', and it is still as historically wrong as it was 2 years ago. It is useful for fantasy/sci-fi though, I use them a lot. But I don't see the point of newer models since late 2024. | | |
| ▲ | GaggiX 11 hours ago | parent [-] | | I have no idea how a London market in the 18th century should look like so I cannot challenge that but recent models like nano banana ones, Z-image (on a lesser extend) can generate images that are essentially indistinguishable from actual stock photos, this wasn't true for late 2024 models, with wonky backgrounds, too smooth skins and general lack of details (the classic AI-look that AI images had). | | |
| ▲ | orwin 3 hours ago | parent [-] | | Mmm, I mostly generate scenes, not people, and when I do, it's always in a not photorealistic way. It is true that newer models have more details, I think that I put that into 'slight accuracy improvements', is it really major? Or is it mostly for close up people/animals and it is likely that I just didn't notice? It will be wrong on a lot of details. Basically you would get a market scene that feels 18th century gb, but will use 18th century russian/french/Austrian details, or 19th century/20th century British artefacts, or a mix of both. And the further you go from western places, the higher the error rate is. Basically generating fiction scenes. That's pretty much my usecase, so that's fine, but I won't ever use it to illustrate a historical TTrpg. |
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