| ▲ | WaxProlix 4 hours ago | |
Post-appstore cut it's 42%, which is high but doesn't seem crazy. The unsuccessful attempts and idle piddling all need to be subsidized to allow the successes to exist in the first place, and I suspect we all know better than to undercount cloud, hosting, SRE, and staffing costs. They're all ongoing and pretty painful, and getting a shot at creating something with effectively zero downside risk (vs making a game in Godot and building/buying all of the other parts yourself or with staff) will always come with a lower upside. | ||
| ▲ | Retric 3 hours ago | parent [-] | |
> Post-appstore cut it's 42% That’s ~60% of the post AppStore cut or 42% of the total. If they took 42% of what remained developers would be getting more money than them. Further there’s no App Store cut when people buy this stuff on PC. The platform is ridiculously exploitive. | ||