| ▲ | armchairhacker 3 hours ago | |||||||
There are millions of asset flips, but the top indie games have never been better. It’s hard for indie developers because there’s so much competition: you need to heavily promote a quality game only because there are so many other quality games. Likewise these tools have enabled many more people to create vibe-coded slop, and may lead to more quality software (making it harder to stand out without marketing), but the best software will only get better. | ||||||||
| ▲ | sethops1 3 hours ago | parent [-] | |||||||
The implication is that the gatekeeping has become marketing dollars, when it used to be skill at making a fun game. I don't think we're in a better situation today. | ||||||||
| ||||||||