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jandrewrogers 2 hours ago

> virtual simulation of 3d world

Virtual simulations are not substitutable for the physical world. They are fundamentally different theory problems that have almost no overlap in applicability. You could in principle create a simulation with the same mathematical properties as the physical world but no one has ever done that. I'm not sure if we even know how.

Physical world dynamics are metastable and non-linear at every resolution. The models we do build are created from sparse irregular samples with large error rates; you often have to do complex inference to know if a piece of data even represents something real. All of this largely breaks the assumptions of our tidy sampling theorems in mathematics. The problem of physical world inference has been studied for a couple decades in the defense and mapping industries; we already have a pretty good understanding of why LLM-style AI is uniquely bad at inference in this domain, and it mostly comes down to the architectural inability to represent it.

Grounded estimates of the minimum quantity of training data required to build a reliable model of physical world dynamics, given the above properties, is many exabytes. This data exists, so that is not a problem. The models will be orders of magnitude larger than current LLMs. Even if you solve the computer science and theory problems around representation so that learning and inference is efficient, few people are prepared for the scale of it.

(source: many years doing frontier R&D on these problems)