| ▲ | postalcoder 6 hours ago |
| This one really bothers me. Whenever maximizing or tiling my windows (which is all the time), I see multiple layers of oddly rounded corners. I think if there's any upside to Tahoe, the grievances may push me into blogging for the first time ever, because I can't keep these to myself. I actually feel sorry for Apple's developers because there's no way you ship software this bad and inconsistent unless you've been handed a terrible design spec from Dye's team. edit: On my screen, three layers' corners https://hcker.news/tahoe-corners.png |
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| ▲ | kace91 5 hours ago | parent | next [-] |
| There is so much of that in modern apple. Clear issues caused by a seemingly bright idea, but the idea still pushed forward no matter what. One example that I hate on iOS: the notification/lockscreen curtain is supposed to cover the content as it slides down. That’s what a curtain does, this has been the language for years. Now the curtain is transparent, so it can’t cover the content behind. How does the content disappear then, as you slide the curtain down? … it doesn’t. Icons do a buggy looking animation crashing toward the user and through the screen, and if it’s an app there is just no transition. You can check by sliding the curtain down slowly and then letting go. |
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| ▲ | merlindru 4 hours ago | parent | next [-] | | > seemingly bright idea i disagree about that one. im not a UX expert by any means but my first impression at WWDC seeing liquid glass was "holy shit, they pulled that off? i know apple would never compromise on legibility, so... how? there are so many situations where this won't work, and they can't exactly control the content that the buttons are overlaid on top of" cue my confusion when it was exactly that: an obviously problematic idea implemented with all the obvious flaws showing up they have largely fixed it now, half a year later, but the liquid glass isn't very liquid anymore. it's frosted. which is fine, but obviously not the original idea they were going for contrasty backgrounds are fundamentally incompatible with legibility | | |
| ▲ | PaulHoule 16 minutes ago | parent | next [-] | | ... liquid glass isn't very liquid anymore. it's frosted.
is an important point. Liquid Glass does not come across as "a bold design idea which is slightly flawed" but rather something which failed so bad when they tried it that they dialed the intensity back to the point where it doesn't make a statement anymore. So it looks like they hired an intern to randomly add anti-antialiasing here and there for no good reason. | |
| ▲ | kace91 3 hours ago | parent | prev | next [-] | | >im not a UX expert by any means but my first impression at WWDC seeing liquid glass was "holy shit, they pulled that off? i know apple would never compromise on legibility, so... how? there are so many situations where this won't work, and they can't exactly control the content that the buttons are overlaid on top of" That's what I mean, even if worded badly. Someone probably managed the glass distortion effects as an experiment, or demoed a transparent redesign of a small portion of the UI, and it looked awesome. I think it's cool that they can green light weird ideas, otherwise there's stagnation. But it is obvious that there were fundamental unresolved issues, and yet something in the process pushed the idea forward anyway. It signals something very wrong in company structure. If you can't trust the process to drop what doesn't work, then trying new things is risky. And as you say, it's an experiment that feels so unlike apple, to disregard polish and accessibility that way. | |
| ▲ | chilmers 2 hours ago | parent | prev | next [-] | | I think a primary concern when Apple evolves their new design language nowadays is competitive differentiation. Because so many people try to clone their UI, they seek to add visual elements like frosting, glass, squircles, etc. that are difficult or impossible to achieve in competing platforms. Gradually others catch up and they need to evolve it again. Liquid Glass seems like an aesthetic choice made purely for the technical difficulty of the simulated physics necessary to accurately recreate it. | | |
| ▲ | jlnthws an hour ago | parent [-] | | Wouldn't that imply that design is solved (at least regarding visual elements discussed here)? Then why not move onto other things? Why self-sabotage their success? | | |
| ▲ | AlexandrB an hour ago | parent [-] | | If I'm being cynical: because the design team at Apple needs something to do. | | |
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| ▲ | threatofrain 4 hours ago | parent | prev | next [-] | | If AR/VR took off then something along the lines of liquid glass would be the only option for the entire design space. Early on there's going to be a lot of embedding of app context into the AR/VR setting to get a jump-start on content. But if people are going to be walking around with rectangular panes around their head, it's better that part of the app chrome is transparent. Is this compromising readability? Yes, but now there's another kind of perception problem, and it's whether you can see what's literally in front of your eyes in physical space. | | |
| ▲ | kace91 3 hours ago | parent [-] | | The AR push is also an issue in itself. There are very fundamental issues that remain unresolved, and I would say untackled even. VR setups make you isolated and vulnerable. Any VR device is really awkward to use in public (read: in your living room or in an office). In turn, AR setups that let the world through reduce image quality by virtue of being transparent, and it is unclear that they provide advantages. You get a slightly more immediate access to notifications in return for permanently pointing a camera towards anything you look at, which is understandably not well received. And that's just for content consumption. When you introduce work, input is still significantly worse unless you're sitting in front of a keyboard and mouse, in which case you might as well have a full laptop. |
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| ▲ | hulitu 3 hours ago | parent | prev [-] | | > i disagree about that one. Why ? I'm sick of square windows. I want disc windows. And instead of scrolling them, i want to rotate them. /s Fixing bugs is hard. Better focus on the aesthetics. | | |
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| ▲ | stateofinquiry an hour ago | parent | prev | next [-] | | "Clear issues caused by a seemingly bright idea, but the idea still pushed forward no matter what." .. well put. It occurs to me that this is the case on the HW front with Apple as well. I remember the butterfly keyboard, the notch, everything glued in and unservicable, the removal of ports like magsafe, ethernet, USB-A... well, at least some of the HW mis-steps have been reversed. We see some movement in that direction from the later versions of Tahoe. | |
| ▲ | s3p 3 hours ago | parent | prev | next [-] | | This one has always confused me. And then, to be even more confusing, if you start sliding up slowly, the background does not disappear. It stays this time around. Pull down slowly, no background, just the glass effect. Pull up slowly, still have the background, no glass effect. I guess I don't necessarily hate it, it's more of a neutral thing, but who is deciding these strange things?? | | |
| ▲ | coldtea 2 hours ago | parent [-] | | >I guess I don't necessarily hate it, it's more of a neutral thing, but who is deciding these strange things?? Probably nobody, just some artifact of the overlay APIs used default behavior that they didn't bother to streamline. | | |
| ▲ | StilesCrisis 2 hours ago | parent [-] | | In this case, the behavior is so weird and easy to trigger that I'm sure someone has filed a radar by now. So somebody has at least written a post-hoc justification? |
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| ▲ | aucisson_masque 4 hours ago | parent | prev [-] | | Yeah I found that surprising too and assumed it was a bug. I see this kind of trend with apple since big sur. It's not new but it's becoming more obvious with every release. |
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| ▲ | WillAdams 2 hours ago | parent | prev | next [-] |
| The thing which killed me is this is one of the things Windows 10 got _right_ (well, took the path of least resistance) with square corners which made screen grabs look good/work more easily --- I run a utility to get them back in Windows 11 (and have seriously contemplated investigating if removing the glass from my laptop screen and scraping away the paint which obscures the corners is an option to get those pixels back....) Used to be this sort of thing "just worked" on Mac OS --- you'd think with a diminishing number of UI tool kits/dev tools this sort of thing would get better/more consistent.... always liked "Themes" and this just gives me one more reason to wish that they would come back. |
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| ▲ | unfunco 3 hours ago | parent | prev | next [-] |
| Are the Apple-owned app windows inconsistent too? I see some inconsistencies but it's generally 3rd party apps mixed with Apple's apps. |
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| ▲ | steve1977 34 minutes ago | parent | next [-] | | Yes, for example Safari and Terminal have different radiuses.
Most of the 1st party apps seem to be the same as Safari, so I guess Terminal didn't fully get "glassed". | | |
| ▲ | data-ottawa 16 minutes ago | parent [-] | | I don’t know if they fixed it, but at release the Automator traffic lights appeared outside the corner radius. |
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| ▲ | embedding-shape an hour ago | parent | prev | next [-] | | > Are the Apple-owned app windows inconsistent too? I see some inconsistencies but it's generally 3rd party apps mixed with Apple's apps. Does it matter if it's 3rd party apps or not? Wasn't a huge part of the sell with Apple's own GUI toolkits that all native apps work uniquely, but look familiar and like part of one and the same? The consistency and "all apps look and work great" I seem to recall being one of the "features" people used to tout about OSX. FWIW; TFA compares the border radius of TextEdit and Calculator, both two Apple apps, built-in nonetheless. | |
| ▲ | isanengineer 3 hours ago | parent | prev | next [-] | | Yes, I noticed this shortly after the update. I forget the specifics, but Apple first party apps definitely have this issue. | |
| ▲ | coldtea 2 hours ago | parent | prev [-] | | Some do, yes. |
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| ▲ | create-username 5 hours ago | parent | prev | next [-] |
| “Calm down, Postalcoder. We can vent tonight on our blog” |
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| ▲ | ajkjk 4 hours ago | parent | prev [-] |
| for the life of my I can't understand why y'all care so much about this. This is what bad software is? The corner radii are slightly off? Doesn't that seem a bit... particular? |
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| ▲ | steve1977 31 minutes ago | parent | next [-] | | It's the lack of attention to detail, from a company who once was famous for its attention to detail. And it seems they're lacking in many corners (scnr...) | |
| ▲ | tambourine_man an hour ago | parent | prev | next [-] | | You don’t need to care, but for the ones who do, Apple was one of the few vendors one could identify with. Attention to detail and craftsmanship was their motto. | |
| ▲ | otikik 3 hours ago | parent | prev | next [-] | | It's like getting invited to dinner at a friend's house and you notice that half of the knifes and forks they put on the table are a bit dirty. If they have managed to fumble something so basic then one can't help but extrapolate what the state of the rest is. | |
| ▲ | coldtea 2 hours ago | parent | prev | next [-] | | >for the life of my I can't understand why y'all care so much about this. Because we fucking have to see it every day. And the sloppiness compounds and is indicative of further rot. Of course the different radii also means different code paths were used, which points to a mess of APIs and frameworks underneath too. And that's before we add the usability issues (like hard to read labels due to the glass effect and such, or bizare dragging boundaries, etc). >Doesn't that seem a bit... particular? Good software is about being particular. If we wanted any random crap, we'd use any random crap. | |
| ▲ | TheAngush 2 hours ago | parent | prev | next [-] | | I have to look at it all day, so no. What would you call bad software? Bad code? Electron? None of that has any meaningful effect on my day to day experience as a user. But no matter what apps I'm using, Apple's terrible design decisions are ever-present. It's like having dirty glasses. | |
| ▲ | Towaway69 3 hours ago | parent | prev [-] | | There are people who have OCD and can’t help but seeing these things. It’s great for coding and seeing minor changes but its shit for real life - trust me. The number of times auto update of some app has caused the thought process “but that wasn’t like that yesterday… or was it… hm… oh it was an update”. Just minor things, small mostly unnoticeable if don’t have an “eye for details”. | | |
| ▲ | ileonichwiesz 2 hours ago | parent | next [-] | | That’s not OCD, it’s just paying attention to detail. | |
| ▲ | embedding-shape an hour ago | parent | prev [-] | | > There are people who have OCD and can’t help but seeing these things. It’s great for coding and seeing minor changes but its shit for real life - trust me. I don't have OCD, but easily notice inconsistencies in various design choices these mega-corporations continue to fumble. It's less "OMG I can't focus on coding because Calculator and TextEdit aren't sharing the same border radius" but more "The UX/UI department seems like they're on perpetual vacation if Apple is letting simple things like this slip through", and this specific case is just an example, every version of macOS seems to get worse when it comes to consistency. |
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