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zimpenfish 4 hours ago

> This is fun and neat, and looks fantastic, but the generated maps are basically nonsensical, aren't they?

WFC lets you address that though with extra constraints. e.g. my bot today generated a church inside a river loop[0] - completely useless! But I could add a rule that says "if you place the church-above-river tile, the tile above that cannot be anything horizontally blocking" (obviously after tagging any relevant tiles as "horizontally blocking" in the tileset) and that would prevent "church in a river loop" situations.

(I've already been working on some extra rules because, e.g., I don't like the one-edge-castle-wall tiles being placed next to each other - you get tiny pasty shaped castles and I hate them.)

[0] https://social.browser.org/fileserver/01E5NFWNPGZWNJ0DS1WE88... - bottom 3 rows, just past halfway across

socalgal2 2 hours ago | parent [-]

not trying to be contrarian but a church inside a river loop sounds like a super sacred church that requires a pilgrimage to visit.

That said, there's an Apple TV video of a castle on an island where my first thought was "why does this exist?"

https://vimeo.com/657386068

zimpenfish an hour ago | parent [-]

> "why does this exist?"

"Though hidden from the sea, the castle controls access to Loch Shiel" says Wikipedia. Which is a sensible thing for a castle to do back in the olden times.

Plus it's a tidal island - you can just walk across. Don't even need a drawbridge (although I guess that makes defending attacks from inland a bit tricky.)

https://en.wikipedia.org/wiki/Castle_Tioram