| ▲ | dijit 2 hours ago | |||||||||||||||||||||||||||||||
> Jolla / Sailfish is a 13 year old project Realistically building a production quality database takes 10 years. Building a production quality game engine takes 10 years. They're building a mobile operating system and the hardware it runs on; that's harder and a moving target. How long do you think it takes to build a supply chain of hardware that doesn't suck (if it takes 2 years to get moving: you need to start with hardware specs for 2 years from now) and an operating system that doesn't suck when you're also trying to catch up to a major duopoly cranking out devices at an unfathomable volume, with more money than most nation states? Your standard is "succeed against Google and Apple within 13 years on a shoestring budget with no volume discounts." How can any project clear that bar? What would you do? | ||||||||||||||||||||||||||||||||
| ▲ | poisonborz 2 hours ago | parent | next [-] | |||||||||||||||||||||||||||||||
> Your standard is "succeed against Google and Apple within 13 years..." Absolutely not. My standard is the many other AOSP-based ROMs communities and companies that were founded around them, having success within a few years - yes, they could lean on the ecosystem compatibility and didn't produce their own hardware, but maybe that's a more viable way to start? "shoestring budget with no volume discounts" does not explain the points of criticism above. | ||||||||||||||||||||||||||||||||
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| ▲ | an hour ago | parent | prev [-] | |||||||||||||||||||||||||||||||
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