Remix.run Logo
girvo 19 hours ago

It's not as capable as Sonnet 4.6 in my usage over the past couple days, through a few different coding harnesses (including my own for-play one[0], that's been quite fun).

[0] https://github.com/girvo/girvent/

dr_kiszonka 17 hours ago | parent [-]

What is the benefit of writing your own harness? I am asking because I need to get better at using AI for programming. I have used Cursor, Gemini CLI, Antigravity quite a bit and have had a lot of difficulties getting them do what I want. They just tend to "know better."

everforward 14 hours ago | parent | next [-]

I’m not an expert but I started with smaller tasks to get a feel for how to phrase things, what I need to include. It’s more manageable to manually fix things it screwed up than giving it full reign.

You may want to look at the AGENTS.md file too so you can include your stock style things if it’s repeatedly screwing up in the same way.

girvo 9 hours ago | parent | prev | next [-]

Purely as an exercise to see how they operate, and understand them better. Then additionally because I was curious how much better one could make something like qwen3.5-plus with its 1 mil context window despite its weaker base behaviour, if I was to give it something very focused on what I want from it

The Pi framework is probably right up your alley btw! Very extensible

newswasboring 16 hours ago | parent | prev [-]

I think it's the same instinct as making your own Game Engine. You start off either because you want to learn how they work or because you think your game is special and needs its own engine. Usually, it's a combination of both.