| ▲ | Nition 2 hours ago | |||||||
If Microsoft hadn't killed XNA (what MonoGame is based on) a decade ago, they could be packaging it with Copilot right now as the ideal code-first AI-assisted game engine. Easy to use, easy to test, no visual editor where AI will struggle like with Unity/Unreal/Godot. | ||||||||
| ▲ | bob1029 an hour ago | parent | next [-] | |||||||
> AI will struggle like with Unity/Unreal/Godot. I am automating Unity with headless method invocation of agent authored editor scripts. I don't think "struggle" is the word I'd use to describe how GPT5.4 is currently performing. I can tell the agent things like "iterate over all scenes. Wrap lightmap baking in a 5 minute timeout. Identify all scenes that exceed baking time. Inspect the scene objects and identify static geometry with poorly configured light map scale relative to their world space extents." | ||||||||
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| ▲ | wiseowise an hour ago | parent | prev | next [-] | |||||||
Microsoft's head died long time ago. Corpo parasite took control of the body completely. | ||||||||
| ▲ | jayd16 2 hours ago | parent | prev | next [-] | |||||||
If they hadn't killed it, it would have a visual editor by now. Or worse, dominated by Maya integrations. | ||||||||
| ▲ | nurettin an hour ago | parent | prev [-] | |||||||
For Lazarus (an IDE with visual components similar to Delphi) I switched to code-first components and did away with the form files. You can probably do this with all of these frameworks. | ||||||||