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PacificSpecific 4 hours ago

I believe FNA is trying to be more loyal to the original XNA while my monogame tends to introduce new features.

I've been happy with monogame when I used it in the past. I'm pretty sure Celeste was made with FNA

an hour ago | parent | next [-]
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loufe 3 hours ago | parent | prev [-]

You might be mistaken, the Monogame Github README cites Celeste as an example made with it.

PacificSpecific 2 hours ago | parent [-]

Ah weird. Did a bit of searching and it looks like maybe it targeted multiple frameworks with the xna API. Including xna itself

https://www.pcgamingwiki.com/wiki/Celeste https://celeste.ink/wiki/Version_history

debugnik an hour ago | parent [-]

Several games used to target Monogame for consoles but XNA for PC, and later FNA for PC.

Monogame on PC used to be somewhat buggy in my hobbyist experience.

PacificSpecific 24 minutes ago | parent [-]

Oh interesting. I never hit any walls personally but I guess I didn't push that hard.