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CasNum(github.com)
81 points by aebtebeten 2 hours ago | 14 comments
ggm an hour ago | parent | next [-]

  F.A.Q
    Q: buT cAN iT rUn dOOm?
    A: It can't really "run" anything, its a number.
  
    Q: Is it fast?
    A: Define "fast". If you mean "faster than copying Euclid by hand", then yes, dramatically.

    Q: Why did you make this?
    A: I wanted arbitrary precision arithmetic, but I also wanted to feel something.
I can relate. Expecially the 3rd one.
0x0mer an hour ago | parent [-]

Haha thank you! I'm glad to hear!

danilor 5 minutes ago | parent | prev | next [-]

This is so nice!!

I'm wondering how hard would it be to extend it to include the whole game state plus all the ROM into the plane at the same time, and have it compute the next step from that!

tingletech an hour ago | parent | prev | next [-]

Cool. I just learned of compass and straight edge calculations from this video on doubling a cube https://www.youtube.com/watch?v=96LbF8nn05c from Ben Syversen's channel a couple of months ago

0x0mer an hour ago | parent | prev | next [-]

Thanks for posting, means a lot! :) I'd be happy to know how you stumbled upon it

lagrange77 an hour ago | parent [-]

> CasNum (Compass and straightedge Number) is a library that implements arbitrary precision arithmetic using compass and straightedge constructions. Arbitrary precision arithmetic, now with 100% more Euclid. Featuring a functional modified Game Boy emulator where every ALU opcode is implemented entirely through geometric constructions.

Awesome :D

0x0mer an hour ago | parent [-]

Thank you! :)

mtsolitary 25 minutes ago | parent | prev | next [-]

Tried to use it to solve a quintic equation and it didn’t work :(

0x0mer 10 minutes ago | parent [-]

Sadly this feature request was denied by Abel-Ruffini :(

ko2026 an hour ago | parent | prev | next [-]

Coolest thing I've seen in a while Well done!

random_duck an hour ago | parent | prev | next [-]

I have no idea what is going on here...

mtsolitary 24 minutes ago | parent [-]

https://en.wikipedia.org/wiki/Constructible_number

brcmthrowaway 27 minutes ago | parent | prev [-]

Was Claude used?

0x0mer 22 minutes ago | parent [-]

The only part of the code that was written by AI is the graphics window visualizing the constructions (i.e., the points, lines and circles) and I used codex