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steve1977 6 hours ago

> That's my point, the software was getting bloated at least as fast as the CPUs were getting faster

I think there's a difference between bloat and actually useful features or performance.

For example, I started making music with computers in the early 90s. They were only powerful enough to control external equipment like synthesizers.

Nowadays, I can do everything I could do with all that equipment on an iPad! I would not call that bloat.

On the other hand, comparing MS Teams to say ICQ, yeah, a lot of that is bloat.

myself248 6 hours ago | parent | next [-]

> in the early 90s. They were only powerful enough to control external equipment like synthesizers.

Tell that to ScreamTracker!

matheusmoreira 5 hours ago | parent | next [-]

In case anyone's wondering:

https://youtu.be/roBkg-iPrbw

prmoustache 5 hours ago | parent | prev | next [-]

Screamtracker was sampling. Great for the days and much more accesible for the teenager I was than buying and controlling synths but that was not exactly same. More a competition to the early akai MPCs.

And we were mostly ripping those samples from records on cassettes and CDs, or other mods.

steve1977 3 hours ago | parent | prev [-]

Well now that you mention that, my very first steps actually were with Soundmonitor on a C64, one of the OG trackers probably (even though not called tracker yet IIRC). I kind of forgot about that, as that was still very amateurish (I mean what I made with it, not the software).

https://www.c64-wiki.de/images/f/f1/rockmon3.png

Or also at https://www.youtube.com/watch?v=roBkg-iPrbw&t=400s in the video already linked below. And yes, I had to type in that listing.

jstanley 5 hours ago | parent | prev [-]

There is definitely bloat. A few months ago I was messing about with making a QWERTY piano in a web page, and it was utterly unplayable due to the bloat-induced latency in between the fingers and the ears.