| ▲ | netcoyote 18 hours ago | |
For RTS games I wish we could blame bit flips, but more typically it is uninitialized memory, incorrectly-not-reinitialized static variables, memory overwrites, use-after-free, non-deterministic functions (eg time), and pointer comparisons. God I love C/C++. It’s like job security for engineers who fix bugs. | ||
| ▲ | blep-arsh 15 hours ago | parent [-] | |
Some games are reliable enough. I found out the DRAM in my PC was going bad when Factorio started behaving weird. Did a memory test to confirm. Yep, bitflips. | ||