| ▲ | cookiengineer a day ago | |
I kind of wanted to confirm that. At that time I was still using a Compaq business laptop on which I played Guild Wars. The Turion64 chipset was the worst CPU I've ever bought. Even 10 years old games had rendering artefacts all over the place, triangle strips being "disconnected" and leading to big triangles appearing everywhere. It was such a weird behavior, because it happened always around 10 minutes after I started playing. It didn't matter _what_ I was playing. Every game had rendering artefacts, one way or the other. The most obvious ones were 3d games like CS1.6, Guild Wars, NFSU(2), and CC Generals (though CCG running better/longer for whatever reason). The funny part behind the VRAM(?) bitflips was that the triangles then connected to the next triangle strip, so you had e.g. large surfaces in between houses or other things, and the connections were always in the same z distance from the camera because game engines presorted it before uploading/executing the functional GL calls. After that laptop I never bought these types of low budget business laptops again because the experience with the Turion64 was just so ridiculously bad. | ||