| ▲ | jpadkins 19 hours ago | |
My simple Agent loop for hobby game dev (In antigravity, but this also works well in Claude Code). 1) I write the prompt for the next feature / tweak / fix I want the model to work on 2) if large, check implementation plan 3) play test prior changes 4) repeat. By the time my play test is done, the next batch of changes are ready for commit. Has anyone setup a smooth agent setup for game art assets generation? (AI models already do great for shaders and VFX, but I would really love to automate model + texture + animation pipeline) | ||