| ▲ | twodave 2 hours ago | |
Yeah, I've written about this before on this site. Incentives in software licensing have gotten really stupid since the Internet (and more importantly, since the typical user's bandwidth has increased enough to allow all software installation to happen totally online). Now, too many pieces of software are a revenue-extraction optimization problem instead of attempting to serve a space or solve a specific problem. There are great exceptions to this rule, even in paid software, where the authors are significantly poorer in exchange for producing better software. I imagine the authors of BeyondCompare or Magnet (for example) could have done a lot better financially for a while using a recurring license model. There are also really stupid applications of this rule, such as what has happened with AutoMapper and MediatR in the last year or so, where the only meaningful commits since going commercial are the bits that check your license and try to fool you into paying :/ It seems like this shouldn't be a problem. It often only takes one developer willing to make a sacrifice to make a particular class of software available that actually attempts to solve the problem and nothing more. But in reality what we see is over time those developers that did make a stand start to look out for themselves (which I have no problem with) and try to take what they can while they have market share. How do we find a way to live in a world where developers can build useful things and be rewarded for it while also preventing every piece of software from turning into shit? I'm not sure what the answer is. | ||