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keyringlight 7 hours ago

Another example is upscaled texture mods, which has been a trend for a long while before 'large language' took off as a trend. Mods to improve textures in a game are definitely not new and that probably means including from other sources, but the ability to automate/industrialize that (and presumably a lot of training material available) meant there was a big wave of that mod category a few years back. My impression is that gamers will overlook a lot so long as it's 'free' or at least are very anti-business (even if the industry they enjoy relies upon it), the moment money is involved they suddenly care a lot about the whole fabric being hand made and need verification that everyone involved was handsomely rewarded.

KellyCriterion 6 hours ago | parent [-]

This should be completely crushed by Nano Banana models?

theshrike79 6 hours ago | parent | next [-]

The issue isn't objective quality or realism, it's sticking to a specific style consistently.

_Everyone_ (and their grandmother) can instantly tell a ChatGPT generated image, it has a very distinct style - and in my experience no amount of prompting will make it go away. Same for Grok and to a smaller degree Google's stuff.

What the industry needs (and uses) is something they can feed a, say, wall texture into and the AI workflow will produce a summer, winter and fall variant of that - in the exact style the specific game is using.

mejutoco 4 hours ago | parent [-]

I think txt2img and img2img are terms to find those uses.

bavell 3 hours ago | parent [-]

And comfyUI workflows. People have been doing this for awhile now.

theshrike79 44 minutes ago | parent [-]

ComfyUI is relatively new, but pretty good at what it does

raincole 5 hours ago | parent | prev [-]

If we're talking about texture upscaling alone (I suppose that's what the parent comment means), Nano Banana is a huge overkill.