| ▲ | mikkupikku 5 hours ago | |
> Counterpoint: Oblivion, one of the first high-profile games to use procedural terrain/landscape generation, seemed very soulless to me at the time. Is that even a counter point? Nobody in their right mind would ever claim that procedural generation is impossible to fuck up. The reason Minecraft/etc are good examples is because they prove procedural generation can work, not that it always works. | ||
| ▲ | lxgr 5 hours ago | parent [-] | |
True, I should have said "counterexample". Procedural generation is just another tool, in the end, and it can be used for great or mediocre results like any other. | ||