| ▲ | zimpenfish 6 hours ago | |||||||
> Oblivion, one of the first high-profile games to use procedural terrain/landscape generation I might be misremembering but wasn't the Oblivion proc-gen entirely in the development process, not "live" in the game, which means... > "In the best case, a skilled artist uses automation to fill in mechanical rote work" ...is what Bethesda did, no? | ||||||||
| ▲ | lxgr 5 hours ago | parent [-] | |||||||
Yes, but I beg to differ on the "skilled" part. I find the result very jarring somehow; the scale of the world didn't seem right. (Probably because it was too realistic; part of the art of game terrain design is reconciling the inherently unrealistic scales.) | ||||||||
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