| ▲ | HanClinto 14 hours ago |
| > .fla / XFL import — This is the one I’m most proud of. You can open your old Flash files. As far as I know, this is the only open-source tool that functions as a full authoring environment and can actually import .fla files. Not just play them back — edit them. The backwards compatibility here is pretty clutch. I agree -- if he can build something that is compatible with old files AND pushes things forward for new, then this could do some really awesome stuff. |
|
| ▲ | adrian17 14 hours ago | parent | next [-] |
| AFAIK the .fla format was never fully documented or reverse engineered by anyone (FFDEC has an exporter, but not importer), so this alone would be a bold claim. |
| |
| ▲ | samsartor 2 hours ago | parent | next [-] | | https://ruffle.rs/ is pretty solid | | |
| ▲ | adrian17 an hour ago | parent | next [-] | | I'm talking about the .fla (XFL) format, not .swf (which is documented well - though that doesn't mean its exact behavior its understood well) (note: I'm one of Ruffle's maintainers) | |
| ▲ | Cr8 an hour ago | parent | prev [-] | | ruffle is a player for the output format (swf), .fla is the authoring format |
| |
| ▲ | 11 hours ago | parent | prev [-] | | [deleted] |
|
|
| ▲ | gs17 10 hours ago | parent | prev [-] |
| I'm very curious if the "ActionScript-to-C# transpiler" will actually work as well as he's hoping. |
| |
| ▲ | tombert 8 hours ago | parent [-] | | I'm cautiously optimistic that it could work. It's been quite awhile since I've written ActionScript [1], but I remember when I wrote it I didn't write it significantly differently than C#. You still have similar Java-style OOP semantics with types that I think wouldn't be too hard to map into C#, especially if you're willing to be dirty and use reflection. [1] Gah, has it really been almost fourteen years? Time is stupid. |
|