| ▲ | nmeofthestate 16 hours ago | |
I do wonder whether Kotlin is sufficiently different from C# to make it worth developing in Godot in a non-standard way. | ||
| ▲ | LelouBil an hour ago | parent [-] | |
For me, it does. I find Kotlin way easier to read back than C#, and for the cases where I would have reached for GDScript for its simplicity, I can use Kotlin and have still a lot of simplicity, while also having type-safety. | ||