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fc417fc802 7 hours ago

> I wonder how many out there seriously think we could ever completely rid ourselves of the CPU.

How do you class systems like the PS5 that have an APU plugged into GDDR instead of regular RAM? The primary remaining issue is the limited memory capacity.

I wonder if we might see a system with GPU class HBM on the package in lieu of VRAM coupled with regular RAM on the board for the CPU portion?

chris_money202 7 hours ago | parent [-]

I don’t think the remaining issue is memory capacity. CPUs are designed to handle nonlinear memory access and that is how all modern software targeting a CPU is written. GPUs are designed for linear memory access. These are fundamentally different access patterns the optimal solution is to have 2 distinct processing units

fc417fc802 6 minutes ago | parent | next [-]

GDDR has high bandwidth but limited capacity. Regular RAM is the opposite, leaving typical APUs memory bandwidth starved.

Both types of processor perform much better with linear access. Even for data in the CPU cache you get a noticable speedup.

The primary difference is that GPUs want large contiguous blocks of "threads" to do the same thing (because in reality they aren't actually independent threads).

zozbot234 6 hours ago | parent | prev [-]

If anything, GPUs combine large private per-compute unit private address spaces and a separate shared/global memory, which doesn't mesh very well with linear memory access, just high locality. You can kinda get to the same arrangement on CPU by pushing NUMA (Non-Uniform Memory: only the "global" memory is truly Unified on a GPU!) to the extreme, but that's quite uncommon. "Compute-in-memory" is a related idea that kind of points to the same constraint: you want to maximize spatial locality these days, because moving data in bulk is an expensive operation that burns power.