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JoshTriplett 5 hours ago

As a kid, I had the original Pokemon Blue for the GBC. Played it, enjoyed it, found it novel, beat it. Went to an event, got an authentic Mew (certificate is still around somewhere).

Not long after, I was gifted Pokemon Silver. Played a bit of it. Didn't find it novel anymore. Very rapidly had this feeling of "I see where this is going and I want off this ride". Gave up on Pokemon, and haven't regretted it even slightly.

I know there have been many innovations in the mechanics since (e.g. double battles), and I realize the game has a very large amount of strategy. But it also felt like the same kind of feeling I get from games like MtG ("expensive cardboard"); that also has a lot of depth and strategy and new mechanics, but the "collection" aspect feels painful in an "I can see the Skinner box" way, in ways many other games don't.

I had a similar feeling a few years later, when I played Wind Waker for the first time. That was one of the first games I intentionally decided not to 100%: specifically, I left out the picture gallery, which gave me the same "collectathon" feeling.

bubblewand 5 hours ago | parent [-]

From what I can tell the staying power seems to be in:

1) New players. More of ‘em born every year! And,

2) Competitive play, which is a huge thing (I hate playing most games with randos online, personally, but lots of people love it). Like with any multiplayer game (call of duty, say) you need the latest entry or you’ll be looking at a ghost town in the multiplayer lobbies. Plus you get to experience the meta evolving, so it’s more dynamic than playing on an older one. They’ve got this whole graded ranking and matching system and a bunch of leaderboard stuff going on.

I only know about the latter because I know a guy who usually spends at least a little time way up near the top of the rankings each time a new one of these comes out. Seems like a pretty large scene.

JoshTriplett 4 hours ago | parent [-]

I think it also attracts many different kinds of players (with overlap between them). Some of the same MtG "player personality archetypes" apply to Pokemon: https://mtg.fandom.com/wiki/Player_type : hyper-competitive players, players who like swinging with the biggest baddest coolest Pokemon they can get, and combo players who like figuring out just the right combination of mechanics if you bring in some move from six games ago plus an item from three games ago plus a new Pokemon that just made the combo possible. Also throw in aspects like grinding for shinies or EVs.

Different appreciations for asethetics apply as well: people who get really into the lore, people who really enjoy specific Pokemon (look at Yellow, or the Let's Go games), people who just want "whatever has the best stats".

And each new game tends to take all of those archetypes into account when creating new content.