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RASBR89 8 hours ago

A lot of modern games ‘feel’ the same to me now. Same sort of lighting, blur.. even the texture loading and pop in. They all sort of blend into one mess.

I liked when games all felt very distinctly different and I feel like part of that was that they all varied on ‘engine’

boca_honey 7 hours ago | parent | next [-]

That's the Unity / Unreal look. I can see why that might be a problem, but I actually really like the Unreal 4 look and think fondly about many games using that engine that I like. The way it handles lighting, fog effects and color in general makes me feel "I'm home".

HerbManic 28 minutes ago | parent [-]

This is why I am impressed by the works of Enhance Games. Their titles Tetris effect, Rez Infinte (UE4), Humanity and Lumines Arise (Unity) dont show any of the usual traits of those engines. They have done a great job of avoiding the defaults of these engines and crafting something new with the engines as the base foundation.

But I suspect that when you have multiple years to build Tetris, you can spend a lot of time crafting your own style.

allthetime 3 hours ago | parent | prev [-]

that's because fundamentally, they are the same. Different assets and scripts, same internals / foundation.