| ▲ | PacificSpecific 7 hours ago | |
I generally worked on AAA stuff but the few times I released stuff independently I ended up writing my own framework/engine. I think the issue was when I used an engine the scope was too large and I never completed the work so I never released the game (or I released it for free because I felt it was incomplete and wasn't worth charging for) It's great to work in a constrained environment | ||