| ▲ | tripledry 10 hours ago | |
Similar, I also went back to mainly C++ and Raylib now that I can delegate the "boring" stuff to AI, never had any issues with programming in C++ it was mainly adding dependencies and builds I hated (configuration). I still don't use it (AI) for the game programming as it sucks the joy out of it for me. Especially when AI usage is currently being pushed hard at work. | ||