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drujensen 7 hours ago

Exactly!

I installed nanoclaw to try to out.

What is kinda crazy is that any extension like discord connection is done using a skill.

A skill is a markdown file written in English to provide a step by step guide to an ai agent on how to do something.

Basically, the extensions are written by claude code on the fly. Every install of nanoclaw is custom written code.

There is nothing preventing the AI Agent from modifying the core nanoclaw engine.

It’s ironic that the article says “Don’t trust AI agents” but then uses skills and AI to write the core extensions of nanoclaw.

jimminyx 6 hours ago | parent | next [-]

Author and creator of NanoClaw here.

I did my best to communicate this but I guess it was still missed:

NanoClaw is not software that you should run out of the box. It is designed as a sort of framework that gives a solid foundation for you to build your own custom version.

The idea is not that you toggle on a bunch of features and run it. You should customize, review, and make sure that the code does what you want.

So you should not trust the coding agents that they didn't break the security model while adding discord. But after discord is added, you review the code changes and verify that it's correct. And because even after adding discord you still only have 2-3k loc, it's actually something you can realistically do.

Additionally, the skills were originally a bit ad-hoc. Now they are full working, tested and reviewed reference implementations. Code is separate from markdown files. When adding a new integration or messaging channel, the agent uses `git merge` to merge the changes in, rather than rewriting from scratch. Adding the first channel is fully deterministic. The agent only resolves merge conflicts if there are any.

solfox 6 hours ago | parent [-]

So, nanoclaw requires agents to code extensions on the fly to get to feature parity with openclaw… and you're celebrating nanoclaw having fewer LOC. How's the code smell after nanoclaw gets to feature parity?

MarkSweep 7 hours ago | parent | prev | next [-]

Yeah, the article's claim of having a low number of lines of code are disingenuous. Rather than writing some sort of plugin interface, it has "skills" that are a combination of pre-written typescript and English language instructions for how to modify the codebase to include the feature. I don't see how self-modifying code that uses a RNG to generate changes is going to be better for security than a proper plugin system. And everyone who uses Nanoclaw will have a customized version of it, so any bugs reported on Nanoclaw probably have a high chance of being closed as "can't reproduce". Why would you live this way?

sanex 7 hours ago | parent | prev | next [-]

Yes and and they still have code examples in them so its not like it somehow doesn't count. Plus if you run the skill good luck bringing in changes from master later.

bitwize 4 hours ago | parent | prev [-]

> Basically, the extensions are written by claude code on the fly. Every install of nanoclaw is custom written code.

"Every copy of Nanoclaw is personalized." So if I use it long enough will I see the Wario apparition?